I've gotten at the very least decent experience with nearly ever popular game development engine on the marker! That includes Godot, Unreal, Unity, and more. But even more important than my practice in different engines is my ability to adapt to unexpected situations and development environments that would completely stump your average programmer.
Many development teams will build up their own infrastructure and tooling to build the experiences they want to deliver, which can make joining a project intimidating. However, I'm willing to do whatever it takes to learn more and get involved! In the most extreme cases, that even leads me into reverse engineering with raw Assembly code and dissecting file formats byte-by-byte to uncover their secrets!
Having such low-level knowledge of all the engines on the market, even those you've never heard of or will never use, is an incredibly powerful skill! I can sit down and design back-end or front-end experiences with influence from the entire gaming industry, learning both the good and the bad on what to do when working on a project!
Only through this immense level of studying can the most generation defining games be crafted, and this studying isn't something that can be taught in a classroom! I've spent my whole life working with all of these engines, and it shows with the projects I'm now able to create!
Code is only good code if it works, so it's a good thing that all of my recent projects including MoonFlow come with unit tests! These can be run to automatically ensure functionality of a repository for each and every commit, making sure that the product continues to run smoothly even through the most rushed of updates.